Petrograd – August Update

Welcome to the August update of the exceptional Crysis Modification the “Petrograd Project“, developed by the Space Cowboys Studio under the guidance of Game Designer Roy Shapira, The team has been working relentlessly on all aspects of the game, creating a Triple-A quality world, creating new assets every day, new features, and always keeping the high standard. Today we bring to you a glimps into the development of the project.

New Finished Assets

The Space Cowboys Studio has grown exponentially over the past few months, and is working at an astonishing rate outputting assets on a daily basis all passing through rigorous pipeline to ensure the top quality of this project. the following are few of the excellent works of the team for your viewing pleasure.

Finished Enemy Combatant

The Petrograd area will be populated mostly by elite soldier forces, talented team member Anton Kozlov has finished the enemy soldier model, he is modular and has many variations, shown below are several examples of the enemy variationts.



Finished Russian URAL Truck Model

The URAL is a troop transporter used for both on and off road travel, it carries over 20 soldiers, and can reach almost anywhere. The Track was created by talented team member Sean Kelly. who is now texturing it.

Finished Residential Building Model

Petrograd city has many types of buildings both historical and modern, many of them will be complete from the outside and within, talented team member our newly appointed Lead Art Chris Schweiger has created yet another authentic Ukranian Builidng model


Finished Unique Props

Petrograd will be filled with many different objects, most will be fully functional, like in real life.
today we’ll feature 2 new works by new talented team member 3D Modeler Christian Marzy the PDA, and the Microwave.


Rural Environment

Team member and newly appointed Lead level designer Rex Mcnish, has been working hard to create a vast array of vegetation, from tall trees, to ferns to blades of grass and some excellent ground textures, he has also created the wonderful rural forest environment that will surround Petrograd City, some of his exceptional work is shown below.





City Environment

Team member Level Designer Sven Kiesser, has been working hard to create to create one of the unique city environments in the center of Petrograd, with an amazing eye for detail and perfectly executed creepy atmosphere.




New Wallpapers

Team member newly assinged Producer Benjamin Thatcher has created a couple Wallpaper quality screenshot, they are un-tampered in any way and are shown as is from the engine.

New Team Roster

The Space Cowboys Team has grown exponentially over the past few months, with over 40 active developers the project is moving forward at a staggering rate, here is the new team roster by departments. we welcome all the new members, and are confident that each expert in their field will contribute to this great project.

Managment Department
Roy Shapira – Team Lead
Benjamin Thatcher – Producer

Design Department
Roy Shapira – Lead Game Designer
Rex Mcnish – Lead Level Designer
Jared Robertson – Level Designer
Hendrik Lenz – Level Designer
Sven Keisser – Level Designer
Gustav Engman – Level Designer
Adelson Tavares – Concept Artist
Ashley Nagy – Concept Artist
Diego Ortega  – Concept Artist

Audio Department
Yarron Katz – Lead Audio Designer
Tarek Mansur – Music Composer
Erik Ekholm – Music Composer
Iraklis Vlachakis – Sound Effects Designer

Programing Department
Jan-Vincnet Holzle – Lead Coder
David Berger – Technical Engineer
Alon Tzarafi – Action Script Programmer
Avichay Kardash – LUA / C++ Programmer

Web-Design Department
Brad Durham – Lead Web-Designer
Danny Vink – CSS/Java programmer and Web-Designer
Sid Lewis – Web-Designer

3D Art Department
Chris Schweiger – Lead Art
Anton Kozlov – 3D Artist
Sean Kelly – 3D Artist
Mark Ashton – 3D Modeler
Mayan Ariel – 3D Artist
Ryan Bajorek – 3D Animator
Addison Gallagher – 3D Modeler
Andre Bostrom – 3D Artist
Chris Hayes – 3D Artist
Christian Marzy – 3D Artist
Dragan Maric – 3D Artist
Ethan Gogerik – 3D Artist
Jon Stoner – 3D Artist
Jonas Rönnegård – 3D Artist
Martin Brennan – 3D Artist
Mike Roberts – 3D Artist
Steve Kennedy – 3D Artist
Ian – 3D Modeler
Nicolas Villarreal – 3D Artist
Halvor Bo – Partical Artist

Team Recruiting

The Space Cowboys Team is now recruiting talented:

  • LUA / C++ Coders
  • Web-Designers
  • Riggers
  • Animators

if you are interested or know anyone that would be, please contact Team Leader Roy Shapira via PM here or E-mail: jobs@petrograd-game.com

Related Links:

- Moddb.com Forum Thread: Petrograd- August Update
- Crymod.com Forum Thread: Petrograd – August Update
- Official web-site: www.petrograd-game.com
- YouTube Trailer: Petrograd Teaser Trailer

Roy Shapira

Game Designer
CEO of Space Cowboys Studio

http://www.petrograd-game.com

Petrograd – June Update

Welcome to this months update of the exceptional Crysis Modification Petrograd, developed by the Space Cowboys Team under the guidance of Game Designer and Team Lead Roy Shapira, it has been a while since their last update for they have worked hard to get ready for the next gameplay trailer coming up in the following months. your comments are important to us so please feel free to tell us what you think.

New Character Assets

There is a slew of new assets being created on a daily basis, each pass a strict pipeline of approvals to ensure the excellent quality is maintained, today we’ll bring to you several of the highlighted assets that where created in the past couple of months.

Final First Person Model

Today we bring to you the final First person model that will be used for the 3rd person cutscenes, and will allow the player to see his legs. The First person Model was created (modeled and textured) by talented team member Anton Kozlov, and is now being animated by team member Lead Animator Chris Lau.

Work in Progress (WIP) Enemy Combatant Model

The Enemy will have many variants of soldiers, with an obvious difficulty level, from Grunt, to veteran and elite soldiers, today we’ll show the new improved grunt variants, which will make the mass of the enemy army. The Enemy Combatant Model was created by talented team member Anton Kozlov who is now texturing this excellent model.

New Vehicle Asset

Petrograd will have many different vehicles, some will even be drivable both by AI and the player. today we’ll bring 3 of the vehicles that you could find in Petrograd .

Finished Russian Jeep Model

Petrograd City is located in the great Russian area, and thus will require some Russian made transportation, the military Russian jeep (UAZ) although ugly in design is very strong and sturdy both on and off road.  The Jeep was created (both modeled and textured) by talented team member Sean Kelly. and it is now being imported into the engine by team member Jack Hammersmith and will be drivable both by the player and the AI.

WIP Russian Truck Model

The URAL is a troop transporter used for both on and off road travel, it carries over 20 soldiers, and can reach almost anywhere. The Track was created by talented team member Sean Kelly. who is now texturing it.

Finished Tracktor Model

The rural area of Petrograd will have working vehicles as well, today we’ll bring the Tractor, its
usually used by farmers, but the player can find new duties for it once he jumps into the seat. The tractor was created by team member Jon Stoner, and it is now being imported into the engine by team member
Jack Hammersmith who will make sure it will be drivable both by the player and the AI.

New Building Assets

The Space Cowboys Team is hard at work to create all kinds of different architectures to make Petrograd city as immersive and realistic as possible.

WIP Residential Building Model

Petrograd city has many types of buildings both historical and modern, many of them will be complete from the outside and within, so the player can explore the different apartments and even scope the area from the roof-top, two buildings are shown in this update, they where created by talented team member Chris Schweiger who is now texturing them.

New Environments

The Space Cowboys Team is hard at work to create the most wonderful and detailed levels, to help immerse the player into the thrilling story and gameplay. Today the team features some of their new environments for your viewing pleasures.

WIP Bars interiors

There are few Bars around in Petrograd some will be used as base of operations and place where you can “rest” between missions, others will have different uses, today we’ll showcase few of them, team member lead level designer Benjamin Thatcher, new team member level designer Gustav Engman and new team member – level designer Sven Kiesser have created the bars shown below.

WIP City Environment

Team member level designer Hendrik Lenz, new team member level designer Sven Kiesser, and new team member level designer Gustav Engman have created some excellent city environments, streets, allies, and the grand plaza, all featured below.

New Wallpapers

Team member lead level designer Benjamin Thatcher has created several Wallpaper quality screenshot, they are un-tampered in any way and are shown as is from the engine.

Download HD Wallpaper pack

Team Recruiting

The Space Cowboys Team is now recruiting talented:

  • Flash Programmers (Action Script 2.0)
  • LUA / C++ Coders
  • Modelers
  • Texturers
  • Riggers
  • Animators

if you are interested or know anyone that would be, please contact Team Leader Roy Shapira via PM here or E-mail: jobs@petrograd-game.com

Related Links:

- Crymod.com Forum Thread: Petrograd – June Update
- Official web-site: www.petrograd-game.com
- Download Wallpaper Pack: Download HD Wallpaper pack
- YouTube Trailer: Petrograd Teaser Trailer

- Space Cowboys Staff Team

Petrograd – April 22nd Update

Welcome to this months update of the extraordinary Crysis Modification Petrograd; in today’s update you will get a glimpse into the development of the project, featuring new character assets, weapons, vehicles, city buildings, and new environments.

Welcome to this months update of the extraordinary Crysis Modification Petrograd, developed by theSpace Cowboys Team under the guidance of Game Director Roy Shapira, there are many new assets created on daily basis, in today’s update you will get a glimpse into the development of the project, featuring new character assets, weapons, vehicles, city buildings, and new environments.

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Petrograd – March 8th Update

Welcome everyone to today’s update on the Petrograd Project, The Space Cowboys Development Team has worked hard over the past weeks to create more top quality assets getting closer to their next milestone, of a full trailer that will include gameplay.

Welcome everyone to today’s update on the Petrograd Project, The Space Cowboys Development Teamhas worked hard over the past weeks to create more top quality assets getting closer to their next milestone, of a full trailer that will include gameplay. Your comments are much appreciated so if you have anything to say, please post here.

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Welcome everyone to today’s update on the Petrograd Project, The Space Cowboys Development Team has never stopped progressing, knowing full well that our real goal is a full top quality game, today we’ll show some of the progress, with assets, and show an interview with Behind the Scenes Modders

and Team Lead – Game Director Roy Shapira, commenting on the trailer, the game, and whats soon to come. your comments are important to us, so if you have anything to say please don’t hesitate to post.

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